Not in the SDK -- you'd need to do all of your own drawing for TextView (which is basically the thing that draws text wherever there is a widget) wherever you use it.
On Mon, May 25, 2009 at 11:39 PM, amit mishra <amitmishr...@gmail.com>wrote: > Hi All, > > I have a text rendering engine that uses bitmap/ TTF fonts and can render > the unicode strings(Including Indian Languages). > > I want to integrate my rendering engine(Rasterizer) so that the android UI > components uses my rendering engine instead of default for drawing text. > > How can i achieve this? > > Please help. > > Regards > > Amit Mishra > > > > > -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---