Not in the SDK -- you'd need to do all of your own drawing for TextView
(which is basically the thing that draws text wherever there is a widget)
wherever you use it.

On Mon, May 25, 2009 at 11:39 PM, amit mishra <amitmishr...@gmail.com>wrote:

> Hi All,
>
> I have a text rendering engine that uses bitmap/ TTF fonts and can render
> the unicode strings(Including Indian Languages).
>
> I want to integrate my rendering engine(Rasterizer) so that the android UI
> components uses my rendering engine instead of default for drawing text.
>
> How can i achieve this?
>
> Please help.
>
> Regards
>
> Amit Mishra
>
>
> >
>


-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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