Hello, I'm having trouble with something that should be straightforward and was hoping someone who has been down this road could help.
I'm simply drawing a 32 by 32 (float) vertex (3d but flat for testing) square surface by drawing it as 31 linked triangle strips. I'm linking them by four degenerate triangles at the end of each strip as follows: repeat last vertex of this row, first vertex of next row, repeat first vertex of next row, second vertex of next row. My examination of the numbers I'm feeding OpenGL don't reveal anything amiss. What happens is that some triangles don't draw; I am assuming they are invalid for some reason I can't see. This happens at any resolution 8 x 8 or larger, with a different pattern for each size. Apparently something is interfering with the drawing of certain triangles. I MIGHT have missed something poring over these numbers, but I don't think so. Does anyone have a clue? Could it be caused by using floats instead of fixed point? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

