FYI, looks like setPositiveButton and setNegativeButton are gone, and now
you have setButton, setButton2, and setButton3.
On Fri, May 29, 2009 at 12:50 AM, Rob Franz <rob.fr...@gmail.com> wrote:

> Thanks Marco.  Took out the super.onKeyDown and it does block... you're
> right.
> However, my complaint on the other thing - lack of setPositiveButton and
> setNegativeButton - still stands :-)
>
> If I do two calls to setButton, I only get the last button.  Were the above
> two functions removed?
>
> Thanks again.
> Rob
>
>
> On Fri, May 29, 2009 at 12:45 AM, Marco Nelissen <marc...@android.com>wrote:
>
>> It's not a bug. I'm guessing you were expecting AlertDialog.show() to
>> block until the user makes the choice, but that's not how it works.
>> It's easy to make this work though: simply don't call super.onKeyDown()
>> when the user pressed the back button. That will keep the system from ending
>> your activity. Then just call finish() when you do want to end the activity.
>>
>>
>>
>> On Thu, May 28, 2009 at 9:36 PM, Rob Franz <rob.fr...@gmail.com> wrote:
>>
>>>
>>> Hi all,
>>> I've got something simple where I want to raise an AlertDialog after
>>> catching this keypress:
>>>
>>> @Override
>>>            public boolean onKeyDown(int keyCode, KeyEvent event){
>>>                super.onKeyDown(keyCode, event);
>>>                switch (keyCode){
>>>
>>>                case KeyEvent.KEYCODE_BACK:
>>>                        alertDialog= new
>>> AlertDialog.Builder(this).create();
>>>                        alertDialog.setTitle("Option");
>>>                        alertDialog.setMessage("Perform?");
>>>                        alertDialog.setButton("Yes", new
>>> DialogInterface.OnClickListener
>>> () {
>>>                                public void onClick(DialogInterface
>>> dialog, int whichButton) {
>>>                                        setResult(RESULT_OK);
>>>                                        finish();
>>>                                }});
>>>                        alertDialog.setButton("No", new
>>> DialogInterface.OnClickListener
>>> () {
>>>                                public void onClick(DialogInterface
>>> dialog, int whichButton) {
>>>                                }});
>>>                        alertDialog.show();
>>>                        break;
>>>
>>>                default:
>>>                        break;
>>>
>>>                }
>>>                        return true;
>>>            }
>>>
>>> The interesting thing here is that when you hit the back button, you
>>> *do* see the AlertDialog for a split second, but then you're back at
>>> the previous screen you were at.  Almost as if the system is hellbent
>>> on sending the user back to the previous screen, regardless of what
>>> the developer has constructed around this event.
>>>
>>> Anyone else see this behavior?  I'm using 1.5r2 here.  Any help would
>>> be appreciated - I'm pretty sure I'm using this correctly and that
>>> this is a bug.
>>>
>>> Thanks
>>> Rob
>>>
>>>
>>
>> >>
>>
>

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to