I ran the Translucent GLSurfaceView sample in the APIDemos that ships with the 1.5 SDK and found the following issues:
(1) On the emulator, only a white blank screen turns up. It shows up on the G1 though. Any workarounds for this to work on the emulator? Other openGL apps work fine on the emulator; only the transparent one fails. (2) On running the Translucent GLSurfaceView sample on the G1 multiple times, a slight flicker will be noticed when the GlSurfaceView appears, if one looks carefully. In order to ascertain there was a really a flickering problem, I added the translucent GLSurfaceView to a Toast and allowed the Toast to show while the Activities below transitioned. While the activities transition, the flickering increases. Looks like an issue when the SurfaceFlinger is updating the screen while compositing a transparent GL surface. Since this is happening on the device, I am not sure if it is related to the G1 impl of OpenGL. Is this a known bug? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

