i am actually trying to use Canvas and draw the Picture object returned from webView to it. From my understandingI the bitmap assigned during Canvas construction probably is used for combining all line drawing, text drawing, and Picture obj drawing onto it. So what I am doing is (1) Create a Canvas obj with a Bitmap object created by me with witdth and hight of the dimension of Picture onject. (2) Draw the picture object to the Canvas Object. (3) compress the Bitmap object to JPEG format and save it to local f/s. I might be wrong too. I will post the codes I wrote tomorrow to let you guys see. Thanks.
On Thu, Jun 4, 2009 at 10:15 PM, Streets Of Boston <flyingdutc...@gmail.com>wrote: > > I'm not sure, but reading the documentation of Picture, it looks like > that only the Picture class can read the data written by > WriteToStream. It may as well be a totally proprietary format only > known to the Picture class. > > But, i could be wrong... :) > > On Jun 4, 1:23 am, Jerry Fan <jerryfan1...@gmail.com> wrote: > > bump > > > > On Thu, Jun 4, 2009 at 10:09 AM, jerryfan2000 <jerryfan1...@gmail.com > >wrote: > > > > > > > > > > > > > Hi, > > > What format of picture will I get by using Picture.WriteToStream?- Hide > quoted text - > > > > - Show quoted text - > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---