B.t.w: Dianne Hackborn already gave some usefull comments in this thread: http://groups.google.com/group/android-developers/browse_thread/thread/9ab3c62274aff2a1/e79c251bdf60ed97?lnk=gst&q=application+size#e79c251bdf60ed97
However i need more info. Is this going to be implemented in the future or not? If so.. when? I would also like to know the googles opinion about this issue. For people that want to implemented the download-after-install solution, look here for code examples: http://code.google.com/p/apps-for-android/source/browse/#svn/trunk/Samples/Downloader/src On 14 jun, 12:26, TjerkW <tje...@gmail.com> wrote: > A lot of developers and this problem: > All resources in an APK are stored in the memory of the phone, > it is impossible to force some resources to be saved on the sdcard. > > For example, check this use-case: > I am creating a game with multiple levels a lot of sounds, menumusic > and sprites. > The size unpacked is now >6MB and the game is not even finished > Users are already > complaining:http://www.cyrket.com/package/com.tjerk.spacewars > > The only current solution is to download the data after installation > on the sdcard and load the data from the sd card (requires your own > data handling code, the convenience R class cannot be used). > This solution is a no-go for a lot of developers because they simply > donot have a server. The users may also find it weird that they have > to install stuff after they installed the app. > > Another solution is to have a linux partition on your sdcard, but this > requires a rooted phone and is only for advanced users. > > I know they are a lot of issues with installing part of the app on the > sdcard (piracy etc). However if you only install application data on > the sdcard, then there would be no problem. I suggest to create a > ".appname" directory for each application that requires to save > resources on the sdcard. Window users will not see that directory. If > they delete the directory and restart the app they should get an > alertbox that forces them to reinstall (or remove) the app. > > Seriouzly google, you have to add a feature that solves this problem, > the android platform is a no-go for big games. And users can install a > limited number of apps. > > What i want to now: Is this going to be implemented in the future? > Or should i implemented the "download-from-server" solution. If you > are going to implemented it in the next release than i will not waste > time on implementing the "download-from-server" solution. > > Links to other posts of developers that have the same > problem:http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---