Just a quick question...

Using the emulator has anyone experienced regular out of memory
exceptions if you open and close a few times an activity which uses
the Camera / Surface Holder (as demonstrated in the API Demos)?

If I start the activity for the first time since the application was
opened it works fine, however if I close the activity then open it
again an out of memory exception always occurs.

I used the example code used in the Camera API demo, so I am not sure
why this should be happening.

Thanks
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