Hi, I have read a couple of threads about Bitmap creation and release using "recycle()" but still have a problem with an OOM when running my app (that creates bitmaps) on hardware - the dev phone 1 in this case. Multiple passes through my application screens work fine in the emulator but performing the same actions on the device results in an OOM exception almost immediately. At this point I would really like a deterministic way to replicate the scenario on the emulator which I thought should be possible by limiting its memory (though I did read somewhere that the emulator and the dev phone 1 have the same default memory so this should be moot but whatever) i.e. -memory 64, but I am having zero success. Am I using the correct emulator args to limit the memory and/or what is the strategy for making the emulator exactly the same as the device at least with respect to memory constraints/pressure?
thnx, L. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---