Baratong wrote:
> I've found the audio subsystem is a little quirky. It's great if you
> are playing songs, or video but if you are writing a game that plays
> short sounds quickly it poses problems. After much work I found a
> pretty cool solution to one of the annoying problems of MediaPlayer
> being sluggish to play audio.

An even simpler and better-performing solution is to use SoundPool,
which was designed for use by "a game that plays short sounds quickly".

Here's a presentation from Google I/O that, among other things, covers
the differences between MediaPlayer and SoundPool:

http://code.google.com/events/io/sessions/MasteringAndroidMediaFramework.html

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Looking for Android opportunties? http://wiki.andmob.org/hado

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