I am writing an application that involves rendering into a SurfaceView
that is larger than the phone display size. (For example 1024*768
pixels).

I am currently displaying the image in the SurfaceView both scaled and
unscaled. When I am unscaled I would like to implement support for the
user to be able to move around the image using touch.

There is so much seemingly information in the docs about how to handle
scrolling and gestures that I am kind of stuck. I'd like to just have
the system handle this for me but I'm not sure whether that's
possible.

What suggestions do people have in terms of having a SurfaveView
scroll around to display the visible part of the underlying bitmap.

Regards
Lee

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