Hi All, In Android, I could see 2 BitBlit functions defined in skia and libpixelflinger libraries.
1) S32A_D565_Opaque function in external/skia/src/core/ SkBlitRow_D16.cpp has one implementation 2) scanline_t32cbl6blend function in system/core/libpixelflinger/ scanline.cpp has another implementation Both implementations look different. Please help me understand the rationale behind these algorithms and the reason for having two different implementations/algorithms. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

