On Jul 20, 4:06 am, Warren <[email protected]> wrote:
> I am having trouble with the order of function callbacks in a game. I
> create and start a game thread in the onCreate() of my activity.  In
> the onPause() of the activity, I pause the thread. And in
> surfaceDestroyed() I stop the thread entirely. I have tried several
> other configurations, but I always run into one of two scenarios: I
> either try to start a thread that already exists, or my activity
> resumes without restarting the game thread.

I stop my game thread in onPause() and then start a new one in onResume
(). I think that's the way it's done in the API samples as well. I
found managing the activity lifecycle quite delicate and it took me a
long time to get right. If you're using OpenGL you might like to have
at look at GLSurfaceView, because it looks like it simplifies things
significantly:
http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html

--
Jon

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