I ran in to this issue too. If you release() your Camera object during
surfaceDestroyed you will not get this exception. Using the
CameraPreview.java as an example I now have:
mCamera.stopPreview();
mCamera.release();
mCamera = null;

It works great and the app can restart properly.

On Jun 17, 8:23 am, Boshik <[email protected]> wrote:
> Hi,
>
> After a few weeks on market with my app (Ghosts AR) I found few
> interesting issues coming from the users who installed the program. On
> some of the devices my application fails with exception:
>
> java.lang.RuntimeException: Out of memory
>         at android.hardware.Camera.native_setup(Native Method)
>         at android.hardware.Camera.<init>(Camera.java:82)
>         at android.hardware.Camera.open(Camera.java:64)
>
> Strange that I'm personally never got it on my G1 (1.5 firmware).
>
> Any ideas?
>
> Thanks,
> Alex

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