You forgot GL_TEXTURE_WRAP_T. :=)
On Jul 21, 2:30 am, kalyan simhan <[email protected]> wrote: > thanks for the reply.. but it still does not work.. > the bitmap still repeats...i did this.. > > gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, > GL10.GL_NEAREST); > gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, > GL10.GL_CLAMP_TO_EDGE); > > gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, > GL10.GL_REPLACE); > > InputStream is = mContext.getResources() > .openRawResource(R.drawable.map); > Bitmap bitmap = null; > try { > bitmap = BitmapFactory.decodeStream(is); > } finally { > try { > is.close(); > } catch (IOException e) { > // Ignore. > } > } > GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); > > Am i doing it the right way? > Kindly help! > Thanks in advance! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

