Ah, so you want to render your UI to a texture and then apply that
texture to a 3D object?  If so then I don't know if/how to do that. :P

On Jul 22, 8:09 am, Sujay Krishna Suresh <sujay.coold...@gmail.com>
wrote:
> Hi micah,
>               thnx for the reply, but my requirement is to rotate the entire
> view. Say for example i need to provide the user a 3d desktop kinda ui, on
> rotation of the cube a whole view/viewgroup needs to rotate. thats y i need
> it to be either the canvas of the view or it shd act like a viewgroup. or is
> there anyother way to achieve this???
>
>
>
>
>
> On Wed, Jul 22, 2009 at 8:35 PM, Micah <mi...@ourmailbox.net> wrote:
>
> > I'm guessing you want a 3D background behind some other UI? If so
> > check out:
> >http://developer.android.com/reference/android/widget/FrameLayout.html
>
> > That lets you just stack several views on top of each other. Note: I
> > don't know if it works with GLSurfaceView, but it should be pretty
> > easy to test by just copying a couple of the API demos into one app.
>
> > On Jul 22, 7:57 am, Sujay Krishna Suresh <sujay.coold...@gmail.com>
> > wrote:
> > > Hi all,
> > >                 How can one use a GLSurfaceView similar to a ViewGroup,
> > in
> > > the sense of adding Views(CustomViews) over it???
> > > Is there any means to make the GLSurfaceView be the canvas on which the
> > view
> > > draws its contents?
>
> > > --
> > > Regards,
> > > Sujay
> > > Ogden Nash <http://www.brainyquote.com/quotes/authors/o/ogden_nash.html>
> >  -
> > > "The trouble with a kitten is that when it grows up, it's always a cat."
>
> --
> Regards,
> Sujay
> Charles de 
> Gaulle<http://www.brainyquote.com/quotes/authors/c/charles_de_gaulle.html>
> - "The better I get to know men, the more I find myself loving dogs."
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