The setWillNotDraw-Method is not the way to do it for games. You have
to check out the LunarLander-Sample from the SDK that demonstrates how
you use a Thread in conjunction with the SurfaceView to optimize the
drawing speed. It's the best way to do sprite-based games.

On 21 Jul., 22:29, klirr <[email protected]> wrote:
> Thanks now it works. however the reason I useSurfaceViewwas because
> I tried with View first but it is way to slow.
> Problem is, it still is. The redrawing just isn't anywhere fast enough
> for a game. So unless it is a lot faster on the real phone this won't
> cut it at all.
> Is it necessary to use OpenGL for games?

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