Well, I've figured out a "good-enough" solution, although if you have a better one I'd still love to hear it!
I've extended the Gallery class and overridden the OnFling method. In my new subclass I change the velocityX to be -600.0 or 600.0 (depending on the fling x direction) and then pass that through to the super.OnFling call. 600.0 is just enough velocity to flip the screen one item. It even gets a little bounce back after the fling so it looks nice. I've put in some logic to adjust the velocity bigger for landscape orientation. Brady --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

