Thanks very much, this video is great! Helped me a lot, now this isn't a problem anymore :)
On 30 Jul., 17:46, "Yusuf T. Mobile" <yusuf.s...@t-mobile.com> wrote: > I recommend seeing this lecture from GoogleIO on the same > subject:http://code.google.com/events/io/sessions/WritingRealTimeGamesAndroid... > > To your question, GC can pause real-time games, unfortunately. Two > ways to minimize this are: > 1) reuse objects, rather than allocating new ones and letting GC take > care of old ones > 2) don't use others' classes, like the Java container classes, for > example, which can trigger GC > > Yusuf Saib > Android > ·T· · ·Mobile· stick together > The views, opinions and statements in this email are those of the > author solely in their individual capacity, and do not necessarily > represent those of T-Mobile USA, Inc. > > On Jul 29, 11:58 pm, f_heft <delphik...@gmail.com> wrote: > > > > > > "float" is a primitive type, not an object. It sits in a register, > > > not on the heap. > > > > "Float" is an object that can be used to "box" a float. Hopefully > > > you're not using Float for values used in calculations. > > > I'm using "float" not "Float". > > I'll try out the allocation tracker, thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---