Thanks very much, this video is great!
Helped me a lot, now this isn't a problem anymore :)

On 30 Jul., 17:46, "Yusuf T. Mobile" <yusuf.s...@t-mobile.com> wrote:
> I recommend seeing this lecture from GoogleIO on the same 
> subject:http://code.google.com/events/io/sessions/WritingRealTimeGamesAndroid...
>
> To your question, GC can pause real-time games, unfortunately. Two
> ways to minimize this are:
> 1) reuse objects, rather than allocating new ones and letting GC take
> care of old ones
> 2) don't use others' classes, like the Java container classes, for
> example, which can trigger GC
>
> Yusuf Saib
> Android
> ·T· · ·Mobile· stick together
> The views, opinions and statements in this email are those of the
> author solely in their individual capacity, and do not necessarily
> represent those of T-Mobile USA, Inc.
>
> On Jul 29, 11:58 pm, f_heft <delphik...@gmail.com> wrote:
>
>
>
> > > "float" is a primitive type, not an object.  It sits in a register,
> > > not on the heap.
>
> > > "Float" is an object that can be used to "box" a float.  Hopefully
> > > you're not using Float for values used in calculations.
>
> > I'm using "float" not "Float".
> > I'll try out the allocation tracker, thanks!
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