Hey Jeff I've tried what you have here but It doesn't work... I'm not
sure I understand how this works...

I create this FlipLayout and gave it a background drawable. I added
this layout than to my main view.
I can see the FlipLayout but I don't see it rotated 45 degrees which
is the amount I wanted to rotate...

Could you help me out? thanks!

Moto!


On Jul 27, 12:53 pm, Jeff Sharkey <[email protected]> wrote:
> Ah yes, that's what I was missing.  :)
>
> j
>
>
>
> On Mon, Jul 27, 2009 at 8:22 AM, Romain Guy<[email protected]> wrote:
>
> > Your solution might not always work because you do not save/restore
> > the Canvas in dispatchDraw().
>
> > On Mon, Jul 27, 2009 at 2:46 AM, Jeff Sharkey<[email protected]> wrote:
>
> >> It's actually really easy, and you don't need to use animations.  I
> >> did something like this recently by using a wrapper layout that
> >> adjusts the Canvas and any MotionEvents.  (You could also use this
> >> approach rotate the entire layout to any arbitraryangle.)
>
> >> I think romainguy told me to use Canvas.concat(mForward) instead of
> >> setMatrix(), but I haven't updated the code in awhile.
>
> >> private static class FlipLayout extends FrameLayout {
> >>    private Matrix mForward = new Matrix();
> >>    private Matrix mReverse = new Matrix();
> >>    private float[] mTemp = new float[2];
>
> >>    public FlipLayout(Context context) {
> >>        super(context);
>
> >>        mForward.postRotate(180);
> >>        mForward.invert(mReverse);
> >>    }
>
> >>   �...@override
> >>    protected void dispatchDraw(Canvas canvas) {
> >>        canvas.setMatrix(mForward);
> >>        super.dispatchDraw(canvas);
> >>    }
>
> >>   �...@override
> >>    public boolean dispatchTouchEvent(MotionEvent event) {
> >>        final float[] temp = mTemp;
> >>        temp[0] = event.getX();
> >>        temp[1] = event.getY();
>
> >>        mReverse.mapPoints(temp);
>
> >>        event.setLocation(temp[0], temp[1]);
> >>        return super.dispatchTouchEvent(event);
> >>    }
> >> }
>
> >> On Fri, Jul 24, 2009 at 10:53 PM, Josh Hoffman<[email protected]> wrote:
>
> >>> I posted earlier today on this topic, but I'm re-posting as I haven't
> >>> been able to locate my post via search. I apologize if this is indeed
> >>> a double-post, but it seems something went wrong with the original.
>
> >>> I've been trying to find a means of rotating a view such that it is
> >>> flipped upside-down and stays that way. I found the Rotation Animation
> >>> method, but I have been unable to find a means of keeping the view
> >>> rotated. Repeating the animation doesn't suit my purposes, and in fact
> >>> I don't want an animation at all if possible. What I would like is
> >>> something akin to a transformation, except to be used on aTextViewor
> >>> a LinearLayout.
>
> >>> I have considering overriding methods to accomplish this task by
> >>> slightly modifying the animation code, but I'm not sure how extensive
> >>> the work for this would be. Additionally, I'm not sure where to find
> >>> the source for those methods.
>
> >>> If anyone could recommend a means of accomplishing this task, whether
> >>> it be by an override or perhaps something simple that I am missing, I
> >>> would appreciate it very much. Thanks!
>
> >> --
> >> Jeff Sharkey
> >> [email protected]
>
> > --
> > Romain Guy
> > Android framework engineer
> > [email protected]
>
> > Note: please don't send private questions to me, as I don't have time
> > to provide private support.  All such questions should be posted on
> > public forums, where I and others can see and answer them
>
> --
> Jeff Sharkey
> [email protected]
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