Please take a look at the FingerPaint example in ApiDemos. -- Jack Ha Open Source Development Center ・T・ ・ ・Mobile・ stick together
The views, opinions and statements in this email are those of the author solely in their individual capacity, and do not necessarily represent those of T-Mobile USA, Inc. On Aug 1, 10:43 am, patrick91 <[email protected]> wrote: > Hi, I've this code: > > Java: (http://nopaste.me/4449) > > package com.patrick.games.whackgroundhog; > > import android.app.Activity; > import android.content.Context; > import android.graphics.Canvas; > import android.graphics.Color; > import android.graphics.Paint; > import android.os.Bundle; > import android.view.MotionEvent; > import android.view.View; > > public class Game extends Activity { > /** Called when the activity is first created. */ > @Override > public void onCreate(Bundle savedInstanceState) { > super.onCreate(savedInstanceState); > setContentView(new Ground(this)); > } > > class Ground extends View { > > public Ground(Context context) { > super(context); > } > > public void onDraw(Canvas canvas) { > canvas.drawColor(Color.BLACK); > > } > > @Override > public boolean onTouchEvent(MotionEvent event) { > > if (event.getAction() == MotionEvent.ACTION_DOWN) { > //TODO: draw the circle > } > return true; > } > > } > > } > > And I want to draw a circle when the onTouchEvent is called but I > don't know how to get the canvas Sad > > Can you help me? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

