Thanks Jeff! It worked but by overriding the onDraw call not the
dispatchDraw.

@Override
onDraw(Canvas canvas) {
                canvas.save();
                canvas.rotate(45);
                super.onDraw(canvas);
                canvas.restore();
        }

I tried the same method on an ImageView extended class but I didn't
get the same rotation, nothing happend than... any ideas?
canvas contains all that the user can see right?  So if it was a
LinearLayout the canvas will be what ever is contained inside it?
Sorry I 'm very new to graphics :P

Thanks!
-Moto
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