Hi,

I want to use EGL11.eglBindTexImage() for rendering into texture with
opengl.
EGL10 doesn't contain eglBindTexImage(). EGLContext.getEGL() can't be
cast to EGL11.
EGL10.getQueryString(<display>,EGL_VERSION) gaves me a version number
1.31.
How can I get an EGL11 object somewhere?
Is there any other way using an EGLSurface object as texture?

kind regards,

guerkan

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