Hi, I want to use EGL11.eglBindTexImage() for rendering into texture with opengl. EGL10 doesn't contain eglBindTexImage(). EGLContext.getEGL() can't be cast to EGL11. EGL10.getQueryString(<display>,EGL_VERSION) gaves me a version number 1.31. How can I get an EGL11 object somewhere? Is there any other way using an EGLSurface object as texture?
kind regards, guerkan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

