Hi. Thank you for your reply.
Actually I've done as you suggested. Here's my full onSurfaceCreated()
and my activity's onPause():
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
frontTextureId = loadTexture(gl, frontTextureBitmap);
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glShadeModel(GL10.GL_SMOOTH);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
gl.glClearDepthf(1.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
}
@Override
protected void onPause() {
super.onPause();
mySurfaceView.onPause();
}
While waiting for your answer I'll take a look at
TriangleRenderer.java again to see what is the difference between that
code and mine.
Thanks again.
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