Sorry for lack info, yes I do that:

AlphaAnimation alphaAnimOUT = new AlphaAnimation(1.0f, 0.0f);

I tried doing a TranslateAnimation and that works all the time...

On Aug 14, 4:37 pm, Jason Proctor <[email protected]>
wrote:
> do you set a duration for the animation?
>
> >Little more detail:
>
> >I have attached an animation listener and I can see that on start and
> >on end animation are being triggered properly but still nothing
> >happens visually except that I see the screen barely flickering...
>
> --
> jason.software.particle
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