Hello,

I'm writing an app dealing with JPEG pictures. The main Activity let
the user slide between a set of pictures, but if these pictures are
too large (imagine a set of pictures taken with a 12Mpix camera, not
resized), the pre-loading of the second picture throws an
OutOfMemoryException that leads to an immediate app VM shutdown
whereas I surrounded my calls to BitmapFactory.decodeXXX() whit a try/
catch(Exception).

So, the user gets an error message making him think the app is
unstable, and the app didn't have any chance of telling him what
really happened.

How can I handle this a more "user friendly" way ?

Can I predict the memory size that will be necessary to load a
compressed JPEG picture ?

Thanks for your help !

Nivek



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