Hello!

This may sound a little silly. Let's say I want to build a game with a
menu, an options screen, a form screen (for the user to insert some
data) and the game screen. The usual approach would be to have an
activity for each case (correct me if I'm wrong). What if I do another
thing... and code four views for each case and swap them using
setContentView() in the same activity? Suppose that I'll override the
onSaveInstanceState() to save the state of the views in all the four
cases.

What is the disadvantage in this approach besides having a huge
activity that I'm sure it gets closed every time the system is low in
memory?

I haven't tested it yet, but I didn't find anything in the docs that
could stop this approach to work. The reasons for avoiding the "usual"
implementation is that I need to convert an application from J2ME and
having multiple activities raises some difficulties in the porting
process.

Thanks!
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to