I experienced similar problems. Depending on how you navigate back to your Activity, Android does not know that it should reuse the existing instance and creates a new one. You can fix this easily with the activities launch mode, which you set in the AndroidManifest.xml. Setting it to singleInstance will ensure that there is only ever one instance. Depending on your app this might have other disadvantages, so you should check this part of the documentation: http://developer.android.com/guide/topics/fundamentals.html#acttask
On 7 Aug., 07:23, efan <[email protected]> wrote: > Tested on both 1.5-R2 and R3, same result. > > On Aug 6, 10:22 pm, efan <[email protected]> wrote: > > >http://developer.android.com/reference/android/app/Activity.html > > > The Activity Lifecycle could have implementation and or design bug: > > One case is to initialize a big image in onCreate(), try to reuse the > > image during the whole lifecycle, and then recycle the image in > > onDestroy(). > > Test showed that onCreate() is called every time one navigate away > > from the activity and back again, but onDestroy() is not called at > > all. This behavour causes memory leaking for the big image (size > > 960*1920). After 6+ times away and back to activity, the system runs > > out of memory and has tokillthe process. > > > One workaround is to initialize the big image in onResume() and > > recycle in onPause(), but that's not so good reuse. > > > Could it be better to change the process (as shown in the diagram) a > > little bit such as: > > Call onDestroy() first when a process is killed? > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

