Does anyone had successfully used ATI compressed textures? I've tried GL_ATC_RGB_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD and GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD with no success. According to libagl's source these formats are dropped with GL_INVALID_ENUM, but I may miss something. Any ideas? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

