Does anyone had successfully used ATI compressed textures? I've tried
GL_ATC_RGB_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD and
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD with no success. According to
libagl's source these formats are dropped with GL_INVALID_ENUM, but I
may miss something. Any ideas?
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to