Hello, some elements of my game draw untextured quads and lines. To optimize the game, i switched 2d texture rendering from glDrawArrays () to glDrawTexiOES(), which noticeably raised the frame rate but also caused all untextured quads/lines (which still utilize glDrawArrays) to no longer be rendered at all. Through some testing i've noticed that the untextured elements can be drawn together with glDrawTexiOES(), but only if at least one textured element was prior drawn by glVertexPointer(), glTexCoordPointer() and glDrawArrays(). Once any textured quad was drawn through glDrawArrays() i can completly switch to glDrawTexiOES() and all untextured quads/lines are drawn.
Now my questions are, is this a known behaviour? or am i doing something wrong? or could this be a bug in the G1? (The problem does not appear on the emulator) Please let me know if you have any advice. Thanks, Mike. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

