Hi,

Have you taken into account the fact that the device will be behind
some kind of NAT/Firewall setup by the carrier? In that case, the
device gets an IP that is refreshed/recycled periodically from an
internal pool of IP addrs.

Cheers,
Earlence

On Aug 29, 9:06 pm, Dan Sherman <[email protected]> wrote:
> Hey guys,
>
> I've been working on a game for a while now that relies heavily on UDP
> connections.  Its been running great, but since releasing in the market,
> we've been flooded by complaints from Hero users that it doesn't run
> what-so-ever.  We haven't received this complaint from anyone other than
> Hero users (seems 100% isolated to the device), and I haven't been able to
> reproduce using an HTC rom on my personal G1 (thought it might be related to
> the OS), but I'm starting to suspect it's a hardware issue...
>
> Does anyone on the list have access to a Hero, and adb that I could ship an
> APK with a bit of extra logging to see exactly whats going wrong?
>
> Thanks,
>
> - Dan
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