Hi, Have you taken into account the fact that the device will be behind some kind of NAT/Firewall setup by the carrier? In that case, the device gets an IP that is refreshed/recycled periodically from an internal pool of IP addrs.
Cheers, Earlence On Aug 29, 9:06 pm, Dan Sherman <[email protected]> wrote: > Hey guys, > > I've been working on a game for a while now that relies heavily on UDP > connections. Its been running great, but since releasing in the market, > we've been flooded by complaints from Hero users that it doesn't run > what-so-ever. We haven't received this complaint from anyone other than > Hero users (seems 100% isolated to the device), and I haven't been able to > reproduce using an HTC rom on my personal G1 (thought it might be related to > the OS), but I'm starting to suspect it's a hardware issue... > > Does anyone on the list have access to a Hero, and adb that I could ship an > APK with a bit of extra logging to see exactly whats going wrong? > > Thanks, > > - Dan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

