I don't know why you are getting 0. But onSurfaceChanged is good place
to create textures. Placing texture creation/loading code inside of
onDrawFrame is bad idea.

On Aug 30, 12:24 pm, deki <[email protected]> wrote:
> I am calling glGenTextures inside onDrawFrame and I am always getting
> 0.
>
> Calling glGenTextures in onSurfaceCreated works fine.
>
> What's the problem?
>
> Thanks
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