I need a layout where the children are moving and scaled dynamically when I move my finger (almost like a Listview, but simply offsetting the childrens' x/y coordinates won't suffice, they need to be scaled aswell). Right now I'm calling layout(...) on each child every frame. I think the performance is acceptable, the re-layouting usually takes between 2-4 ms, which is well below 16 ms (needed for 60 fps animations). However, is this the best way of doing it? A disadvantage of this method is that I can't use the childrens drawing caches, which would make the performance terrible if the children are "advanced" Views.
Another way of doing it would be by changing the staticTransformation of each child, every frame. Any thoughts by you guys? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

