On Sep 2, 7:39 am, Sockmonster <[email protected]> wrote:
> The stutters seem to match up with the GC. However, I tried Dmitry's
> non-direct ByteBuffer code in the hope that it would calm the GC down,
> but it has no effect! I find it hard to believe that my app is
> creating 13k object every 140ms! What do you think, is this the
> dreaded Android OpenGL garbage leak?

In the stand-alone version of DDMS, you can use the Allocation Tracker
tab to view the last 512 allocations (with stack traces).

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