On Sep 2, 7:39 am, Sockmonster <[email protected]> wrote: > The stutters seem to match up with the GC. However, I tried Dmitry's > non-direct ByteBuffer code in the hope that it would calm the GC down, > but it has no effect! I find it hard to believe that my app is > creating 13k object every 140ms! What do you think, is this the > dreaded Android OpenGL garbage leak?
In the stand-alone version of DDMS, you can use the Allocation Tracker tab to view the last 512 allocations (with stack traces). --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

