I'd like to add that both the emulator and the G1's GL instances are
GL11, but the automatic generation works correctly in the emulator but
not on the G1...

What can I do to test a GL context to see if it will do this
correctly?  I'm a little surprised by this partial GL11
implementation, if it's got any GL11 at all.  Why isn't it just an
instance of GL10?

On Sep 10, 1:46 pm, Robert Green <[email protected]> wrote:
> I've finally got around to mipmapping a bunch of my textures and
> decided to make a fail-safe for GL10/GL11.  My code manually generates
> mipmaps if the GL instance is only GL10, but if it's GL11, it sets
> gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP,
> GL11.GL_TRUE);
>
> The next line I use is:
>
> GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
>
> but I only get white textures.  Isn't that all I need to do for the
> generate mipmaps call?  Also, if a GL is an instance of GL11, doesn't
> that mean that it should fully support OpenGL ES 1.1?
>
> I've written everything for OGLES 1.0, but I'm just getting confused
> because the GL context I get on my G1 is an instance of GL11, yet this
> doesn't appear to work correctly.
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