2009/9/11 Robert Green <[email protected]> > > I decided to start pipelining input to increase responsiveness in my > games. Basically what I do is when the activity receives a Key or > Motion event, it sends it to a feed method in the game, which > encapsulates it with a time and whatever else I need and puts it in a > queue then immediately returns so the UI loop is never held up waiting > for long. The main loop later processes the queue, applying the > events in it at the appropriate times. > > This works great and makes the games snappy, although now I'm starting > to miss touch events intermittently. I realized that the events could > be recycled objects and that could make them not safe to queue. Is > this the case or is it safe to queue them for deferred processing like > I'm doing?
Kernel input event has low efficiency,you can change to input events to android sensor-manager,then Games app can get high response. --wang xingchao > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

