2009/9/11 Robert Green <[email protected]>
>
> I decided to start pipelining input to increase responsiveness in my
> games.  Basically what I do is when the activity receives a Key or
> Motion event, it sends it to a feed method in the game, which
> encapsulates it with a time and whatever else I need and puts it in a
> queue then immediately returns so the UI loop is never held up waiting
> for long.  The main loop later processes the queue, applying the
> events in it at the appropriate times.
>
> This works great and makes the games snappy, although now I'm starting
> to miss touch events intermittently.  I realized that the events could
> be recycled objects and that could make them not safe to queue.  Is
> this the case or is it safe to queue them for deferred processing like
> I'm doing?

Kernel input event has low efficiency,you can change to input events
to android sensor-manager,then Games app can get high response.

--wang xingchao
> >

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