> Use resource sets, and ship one version of your app that supports > multiple screen sizes from a single APK. > > <snip> > So, if you want one app to handle more than one screen size, write your > app to handle more than one screen size, and leave those manifest > elements out of it. >
Right - so if for my existing market apps I'm happy to stick with the 1.5SDK (which I am) and if I can code/design the apps to cope with the different screens (which I can), then I can stick with 1.5 and ignore the new manifest elements? I was concerned that if I do this the framework on (e.g.) a WVGA device will know that my app is 'old', and will therefore start automatically scaling up my assets. Or, that for QVGA devices the market might decide that my 1.5SDK app can't possibly support the screen and it won't even be offered for download. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

