The TouchFighter2 source code includes this legaleze from Apple:

"In consideration of your agreement to abide by the following terms,
and subject
to these terms, Apple grants you a personal, non-exclusive license,
under
Apple's copyrights in this original Apple software (the "Apple
Software"), to
use, reproduce, modify and redistribute the Apple Software, with or
without
modifications, in source and/or binary forms; provided that if you
redistribute
the Apple Software in its entirety and without modifications, you must
retain
this notice and the following text and disclaimers in all such
redistributions
of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may
be used
to endorse or promote products derived from the Apple Software without
specific
prior written permission from Apple.  Except as expressly stated in
this notice,
no other rights or licenses, express or implied, are granted by Apple
herein,
including but not limited to any patent rights that may be infringed
by your
derivative works or by other works in which the Apple Software may be
incorporated."

I interpret this as "modify and distribute as you see fit, but if you
change it, don't say it's from Apple." But don't rely on my opinion.

On the other hand, this code was written in Objective-C for the Cocoa
platform. The less I say about the iPhone toolchain the better. iPhone
apps are pleasant enough to use, let's just leave it at that.

You might consider starting with a 3D game that uses C and OpenGL.
That would much easier to port to the Android platform if you use the
NDK.



Yusuf Saib
Android
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.

P.S.: Seriously, what were they thinking when they made the iPhone
"Interface Builder". Malice?



On Sep 15, 8:57 pm, 100town <[email protected]> wrote:
> I am planning to do some exercise on Android 3D. To take a short cut
> to test opengl ES on Android, I am thinking about to migrate some
> famous iphone’s game to Android platform, for example: TouchFighter2
> etc.
>
> But I am wondering by doing so I may violate apple’s copyright. I read
> about apple’s license, but still don’t figure out if I am legal to do
> the migration.
>
> Anybody help me? Or anybody tell me who shall I contact with to
> discuss this issue?
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