The TouchFighter2 source code includes this legaleze from Apple: "In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple's copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated."
I interpret this as "modify and distribute as you see fit, but if you change it, don't say it's from Apple." But don't rely on my opinion. On the other hand, this code was written in Objective-C for the Cocoa platform. The less I say about the iPhone toolchain the better. iPhone apps are pleasant enough to use, let's just leave it at that. You might consider starting with a 3D game that uses C and OpenGL. That would much easier to port to the Android platform if you use the NDK. Yusuf Saib Android ·T· · ·Mobile· stick together The views, opinions and statements in this email are those of the author solely in their individual capacity, and do not necessarily represent those of T-Mobile USA, Inc. P.S.: Seriously, what were they thinking when they made the iPhone "Interface Builder". Malice? On Sep 15, 8:57 pm, 100town <[email protected]> wrote: > I am planning to do some exercise on Android 3D. To take a short cut > to test opengl ES on Android, I am thinking about to migrate some > famous iphone’s game to Android platform, for example: TouchFighter2 > etc. > > But I am wondering by doing so I may violate apple’s copyright. I read > about apple’s license, but still don’t figure out if I am legal to do > the migration. > > Anybody help me? Or anybody tell me who shall I contact with to > discuss this issue? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

