Thanks for the prompt response.

How does one do augmented reality, then?

On Sep 20, 6:56 pm, Dianne Hackborn <hack...@android.com> wrote:
> Multiple active overlapping surface views, of any sort, are not currently
> supported by the framework.  You may get them to work, but it is mostly due
> to luck -- the view hierarchy does not define the Z-ordering of those
> surfaces, nor try to ensure they are Z-ordered in any particular way, so
> this may change for whatever reason.
>
> On Sun, Sep 20, 2009 at 6:14 PM, SChaser <crotalistig...@gmail.com> wrote:
>
> > How would one render the overlay in the main window while the other
> > views are active (or at all, for that matter)? I am interesting in
> > overlaying OpenGL over a camera preview. What is the way to get the
> > GLSurfaceView object when it is an overlay?
>
> > On Jul 30, 6:40 am, Dianne Hackborn <hack...@android.com> wrote:
> > > It's probably not the best way, but right now you simply can not have
> > > multiple overlapping surface views in a window, so the only way to
> > achieve
> > > this is to render the overlay in the main window.
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
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