Thanks for the prompt response. How does one do augmented reality, then?
On Sep 20, 6:56 pm, Dianne Hackborn <hack...@android.com> wrote: > Multiple active overlapping surface views, of any sort, are not currently > supported by the framework. You may get them to work, but it is mostly due > to luck -- the view hierarchy does not define the Z-ordering of those > surfaces, nor try to ensure they are Z-ordered in any particular way, so > this may change for whatever reason. > > On Sun, Sep 20, 2009 at 6:14 PM, SChaser <crotalistig...@gmail.com> wrote: > > > How would one render the overlay in the main window while the other > > views are active (or at all, for that matter)? I am interesting in > > overlaying OpenGL over a camera preview. What is the way to get the > > GLSurfaceView object when it is an overlay? > > > On Jul 30, 6:40 am, Dianne Hackborn <hack...@android.com> wrote: > > > It's probably not the best way, but right now you simply can not have > > > multiple overlapping surface views in a window, so the only way to > > achieve > > > this is to render the overlay in the main window. > > -- > Dianne Hackborn > Android framework engineer > hack...@android.com > > Note: please don't send private questions to me, as I don't have time to > provide private support, and so won't reply to such e-mails. All such > questions should be posted on public forums, where I and others can see and > answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---