I also had trouble getting the GLUtils.texImage2D function to work on
real hardware and I suspect they aren't implemented correctly. I would
recommend using the glTexImage2D function directly. You can look at my
Gears4Android demo (http://www.jeffboody.net/gears4android.php) for an
example of how to do this.

See this thread:
http://groups.google.com/group/aa_ccna_o05/browse_thread/thread/2eee577b12f1b60b/f8c3e72202d44928?q=jeff+boody#f8c3e72202d44928

--Jeff

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