I did what you said and it helped : I don't have this error anymore:

ERROR/SurfaceComposerClient(15353): using an invalid surface id=0,
identity=1431 should be 1435

However I still get a black screen on resuming the app... the problem
is ... elsewhere :(


anyway, thank you a lots for your answers.


On 22 sep, 19:23, Robert Green <[email protected]> wrote:
> You can but you only need the callback information for knowing when
> the surface has been created/modified or destroyed.  The renderer will
> get the same callbacks.
>
> The important things are these:
>
> Your activity should only be creating one GLSurfaceView in onCreate
> and releasing it in onDestroy
> Your activity onPause and onResume must call your GLSurfaceView's
> onPause and onResume.
> Ideally, your GLSurfaceView will create your renderer.
> Your renderer needs to reload everything (textures, vbos, etc) to
> video memory when the surface has changed.
> After the surface has changed, when reloading, get all new texture and
> vertex buffer IDs.  Do not use the old ones or you could crash the gl
> system.
>
> If you follow these rules, your app should play nicely with Android.
>
> On Sep 22, 11:05 am, Guian <[email protected]> wrote:
>
>
>
> > thx for your answer. I'm not familiar with it, should I use a
> > SurfaceHolder.Callback to be notified when the surface is created and
> > destroy ?
>
> > On 21 sep, 23:15, Robert Green <[email protected]> wrote:
>
> > > Check to make sure that at the time of resume, you're not hanging on
> > > to old surface holders or anything like that.  I use GLSurfaceView
> > > onPause and onResume and they work correctly for me on the G1 and
> > > Emulator.
>
> > > On Sep 21, 8:18 am, Guian <[email protected]> wrote:
>
> > > > well, I did put those lines in the onPause/onResume methods but still
> > > > have the black screen with this error in the logcat:
>
> > > > ERROR/SurfaceComposerClient(15353): using an invalid surface id=0,
> > > > identity=1431 should be 1435
>
> > > > Doesn't seem exactly the same error...
> > > > can anybody help please ?
>
> > > > On 30 août, 09:59, Cor <[email protected]> wrote:
>
> > > > > In the mean time I found this was a classic RTFM case ;-)
>
> > > > > If you use GLSurfaceView you have to call view.onPause() and
> > > > > view.onResume() respectively in the activities onPause() and anResume
> > > > > () methods
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