Can I guess that you're trying that on the emulator? String extensions = gl.glGetString(GL10.GL_EXTENSIONS); Log.i(TAG, "GL Extensions [" + extensions + "]");
Add that into your Renderer.onSurfaceCreated() so that you can see what extensions are available on the platform you're developing for. I recommend adding a method to check if point_sprite is supported in that list and if so, use them, but if not, perhaps developing a Gl10 equivalent that is used for a backup is a good idea. I do that for mipmaps. If hardware support is there, I let it generate them, otherwise I have a loop that creates and uploads them. On Oct 5, 7:57 pm, Scott <[email protected]> wrote: > Can someone confirm for me that point sprites are not currently > supported in Android? Calling gl.glEnable(GL11.GL_POINT_SPRITE_OES) is > triggering a GL_INVALID_ENUM error, so I assume this is the case, but > I'd appreciate a confirmation before I proceed with an alternate > design. > > Thank you, > Scott --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

