Hi. Please excuse me for being new. I'll try my best to explain.

I read the Android Developer blog about GLSurfaceView here:

http://android-developers.blogspot.com/search/label/OpenGL%20ES

It said one of the advantage we get from using GLSurfaceView is
"Creating and managing a separate rendering thread to enable smooth
animation."


Question:

Currently I'm doing this in my game.
public void onDrawFrame(GL10 gl) {

                //update game mechanics/physics
                updateGame(gl);


                //draw game
                gl.glDisable(GL10.GL_DITHER);
                gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
                gl.glMatrixMode(GL10.GL_MODELVIEW);
                gl.glLoadIdentity();
                .........
}

Is this what it's supposed to be? (I handled 'elapsed time' in my
updateGame() )


Or should I create another thread to do the update? Like this:

 @Override
        public void run() {
            while (mRun) {

                //update game mechanics/physics
                updateGame(gl);

              }
        }

public void onDrawFrame(GL10 gl) {
                //draw game
                gl.glDisable(GL10.GL_DITHER);
                gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
                gl.glMatrixMode(GL10.GL_MODELVIEW);
                gl.glLoadIdentity();
                .........
}

Which one will produce best result for a game?

Thank you in advance.
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