Hello,

This is my first post in Google Groups.

I've started developing an OpenGL ES app and I would like to get the
best possible performace (as everybody, I guess).

As far as I know, HTC Magic (myTouch, G2) doesn't have floating point
unit, so I think every calculation is done internally with fixed point
math. That beign the case, altough I fed OpenGL with floating point
vertex positions and normals, there would not be any permormace
penalty since it would be using integer math instead of floating point
emulation.

The only penalty I can think of is that of the conversion from
floating to fixed point. Am I right?

Thanks in advance.

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