Hi Mike It's most likely just a threading issue, the MediaPlayer thread may getting interrupted by your game thread, that's why it gaps. You would have to set the thread priority a bit h igher for the code that calls MediaPlayer (you should also try running MediaPlayer in a seperate thread first to see if it helps anyway)
-niko On Oct 15, 7:52 am, Mike <[email protected]> wrote: > Hello, > > the game I am working on uses SoundPool for sound effects and > MediaPlayer for background music playback. > Input happens enirely through the touch screen, with a 20 mS delay > after each processed MotionEvent. > Sometimes (very rarely) it happens that the background music gets > interrupted for a fraction of a second during input. > Do you have any ideas how to ensure MediaPlayer continues audio > playback during touch screen input? > > All audio files are in ogg format with various sample and bit rates. > Would it be an advantage if all audio files would share the same > samplerate and/or bitrate? > > Do you have any other ideas how to improve audo playback performance? > > Any advice is welcome! > Thanks in advance, > Mike. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

