I have implemented the Flurry API (see flurry.com) into my own game Puzzle Blox Arcade! and released it as Beta on both AndAppStore.com and SlideMe.org. On both websites I have marked it as BETA release in the summary/description.
Flurry enables you to get detailed statistics about the users of your app, the devices used including screen resolution and firmware version, etc. Everything anonymously of course but very helpful to find out who your customers are. The most important feature though is to report errors and unhandled exceptions. This helps you to find a lot of bugs and issues! If you don't like Flurry and the statistics it generates you might want to implement such an error reporting feature yourself of course. And make sure the user can disable the statistics as not everybody likes to be such transparent obviously. Both AndAppStore.com and SlideMe.org are very good start to publish your apps. Depending on the type of application you will get a few dozen daily downloads. In the meantime I have several hundreds of installs which provides my with a very good overview of the average fail rate. Once the rate of failure goes down to an acceptable level I will release it to the Google Android Market finally. -- André http://android.rabold.org On 15 Okt., 21:57, Smelly Eddie <[email protected]> wrote: > SO i have an application that is doing pretty well on my dev. device, > and it is almost ready for prime time. > > Trouble is I am only one man, so I would like to release the > application under a beta release to work out any prominent bugs with a > more strenuous workout. > > So I was thinking; > > * Just release the app through the Market and note in the description > and title that the app is in beta mode, and to use at own risk > > * Round up a group of friendly strangers with android devices and > share a signed (short lifespan) package directly with them. > > * push and pray - just release the app and hope the community will > overlook a few undocumented features (I would like to avoid this!) > > Has anyone else taken a phased approach to releases? Any advice for a > first time publisher? > > P.S. - My app will be free, and likely released as open source of > flavor, so I am not worried about losing profits. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

