Have you tried the android:targetSdkVersion attribute on the uses-sdk
tag in AndroidManifest.xml?

I was able to get the default display returned by the window service
to switch from reporting 480x533 to 480x800 in a quick test just now
by changing from this:
<uses-sdk android:minSdkVersion="3" />

To this:
<uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4" />

Both on the WVGA800 skin.

No targetSdkVersion attribute and just setting minSdkVersion to 4 also
gave 480x800. No uses-sdk tag at all gave 480x533. Not sure if you
meant these attributes or the build target when you wrote that the API
version is set.

On Oct 21, 6:34 am, Latha Shivanna <[email protected]> wrote:
> Yes .. API version is set to 4 in my app. Even all the samples under
> SDK 1.6 are all 4. Still there is problem.
>
> Has anybody seen seen the APIDemos in SDK1.6 in a large screen by any chance?
>
> Please do share your knowledge.
>
> -Latha
>
> On Wed, Oct 21, 2009 at 3:08 PM, RichardC
>
> <[email protected]> wrote:
>
> > Have you set your API version to 4 (SDK 1.6)?
>
> > If I remember correctly - if your API is set to version 3 (or lower)
> > the platform will run your application in emulation mode and scale it
> > to the actual screen size.  So you will never see the large screen.
>
> > --
> > RichardC
>
> > On Oct 21, 10:22 am, Latha Shivanna <[email protected]> wrote:
> >> Hii All,
>
> >> I am facing a small problem in my android app regarding its display
> >> resolution. Getwidth()/height() in my app is always giving me a screen
> >> size of (320x480) though the actual screensize of the target is
> >> (480x640).
>
> >> I checked APIdemos/lunarlander n other sample examples from the
> >> Android SDK on this device with 480x640. But they too are taking only
> >> the size ~320x480.
>
> >> Why is it? What API i should use to make my app occupy the entire
> >> screen? Any input from you is highly appreciated.
>
> >> thanks,
> >> Latha.
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