> 10-24 12:42:49.860: DEBUG/Blockx.GameController(900): Surface created
> 10-24 12:42:49.890: ERROR/SurfaceFlinger(577): not enough memory for
> layer bitmap size=1642496 (w=480, h=854, stride=480, format=1)
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):   LayerBitmap (0x2e9350,
> size=8388608)
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):     0: 002e9388 | 0x00000000 | 
> 0x0003E000 | F
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):     1: 00373ab0 | 0x0003E000 | 
> 0x00191000 | A
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):     2: 00373b78 | 0x001CF000 | 
> 0x00191000 | A
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):     3: 0028bd40 | 0x00360000 | 
> 0x0003E000 | F
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):     4: 002ce748 | 0x0039E000 | 
> 0x00059000 | A
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):     5: 002ce7c0 | 0x003F7000 | 
> 0x00059000 | A
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):     6: 00374bb0 | 0x00450000 | 
> 0x00191000 | A
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):     7: 00375ec8 | 0x005E1000 | 
> 0x00059000 | A
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):     8: 00377c30 | 0x0063A000 | 
> 0x00059000 | A
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):     9: 00377d50 | 0x00693000 | 
> 0x0016D000 | F
> 10-24 12:42:49.890: DEBUG/MemoryDealer(577):   size allocated: 6385664

One more thing, I wonder what may cause such big memory consumption,
there are already 3 full scree buffers allocated (block 1, 2 and 6),
which seems odd as I destroy menu egl surface before staring game
activity.

--
Bart (arcone1) Janusz
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