You'll need to detect the rotate of the screen, and then when it's
rotated adjust your code so that the location of your circles is
correct for the rotated view (i.e the canvas is wider than tall now).

The usual state of android apps is that they get killed and restarted
when the screen rotates, so if you correctly detect the orientation in
onCreate() you should be able to know which co-ordinates should be
used.

On Oct 24, 4:19 pm, BrianS <[email protected]> wrote:
> Hi-- I'm trying to draw some large circles on the canvas which are
> partly offscreen, then use animation to rotate them in be fully
> visible. My circles successfully rotate in, but when they come into
> view they're clipped at the place that was the screen edge when they
> were originally drawn. Is there any way to prevent this? I guess my
> larger question is how can you draw elements beyond the edges of the
> screen and then animate them into view?
>
> Thanks much!
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