BR,

Could you provide a little more detail on how you implemented this?  I
am fuzzy execute a Runnable in the Activity from the Overlay object.

--Kas

On Oct 12, 12:31 pm, Phil <[email protected]> wrote:
> Hi,
>
> May be this is a late answer !
> Never mind, as I went through this problem, I post here the solution I
> found.
> As the ACTION_DOWN is called only once while the user is pressing the
> screen, the idea is to post a delayed event to detected the long press
>
> What I've done :
>
> At the beginning of the class extending View :
>
> final Handler handler = new Handler();
> Runnable mLongPressed = new Runnable() {
>         public void run() { if (downMode) mAct.openContextMenu
> (ObjectView.this); }  // To open the context menu
>
> };
>
> In the callback :
> public boolean onTouchEvent(MotionEvent e) {
>         switch(e.getAction()) {
>                 case MotionEvent.ACTION_DOWN:
>                         handler.postDelayed(mLongPressed, 1500);  
> //LongPressed after
> 1,5s
>                         downMode = true;
>
> In the other modes such as ACTION_MOVE and ACTION_UP, I reset the
> downMode boolean to false. So when the delay expires, if the user is
> still pressing the screen, downMode is true and I show the context
> menu
>
> Hope this helps a bit !
>
> BR
>
> On 14 août, 00:11, mscwd01 <[email protected]> wrote:
>
>
>
> > That sounds like a hacky way of doing things, isn't there a "proper"
> > way of implementing this?
>
> > On Aug 13, 4:49 pm, Pugnap00 <[email protected]> wrote:
>
> > > What about setting up a time for when the screen is being pressed. You
> > > could use a while loop, and after a certain amount of ticks you execue
> > > your code.
>
> > > On Aug 13, 7:47 am, mscwd01 <[email protected]> wrote:
>
> > > > Hey,
>
> > > > I want to be able to detect where a user has long pressed on my Map
> > > > Overlay.
>
> > > > The idea being to get the GeoPoint of the location the user pressed.
>
> > > > I can detect where a user taps, but cannot find how to detect a long
> > > > press.
>
> > > > Any ideas?
>
> > > > Thanks

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