If your OpenGL game is running badly on Samsung Galaxy, you can try
solution that we have found here:
http://www.anddev.org/samsung_galaxy_odd_ogl_es_hardware_acceleration_resolved-t8511.html

In short, you need to setup your own EGLConfigChooser and choose depth
size of 16. This is what we found. It seems that otherwise all
rendering is done through software OpenGL.

Now question to google guys: why is that?

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