If your OpenGL game is running badly on Samsung Galaxy, you can try solution that we have found here: http://www.anddev.org/samsung_galaxy_odd_ogl_es_hardware_acceleration_resolved-t8511.html
In short, you need to setup your own EGLConfigChooser and choose depth size of 16. This is what we found. It seems that otherwise all rendering is done through software OpenGL. Now question to google guys: why is that? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en